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Fitz VonHeise
The New Order.
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Posted - 2008.07.07 23:49:00 -
[1]
Edited by: Fitz VonHeise on 07/07/2008 23:54:58
I have mentioned these some of these setups before but wanted to put them into one location.
Some Basic Thoughts
Domination POS's give bonus's to arty. Arty is very useful in that it hits with two or more types of damage. So if you use two types of rounds like Phased Plasma and EMP you will be hitting across multiple damage types which is harder for ships to harden against. Factional POS's also take less time to anchor or un-anchor and they give 20% increase in shield/armor/structure hit points. Factional batteries also have that 20% increase as well but they also take less cpu/grid so you are able to have more batteries online helping to protect your POS.
Make sure that whatever you are going to have at your POS is anchored and full of ammo. If POS is put into reinforcement you will NOT be able to put more ammo into your batteries. You can anchor batteries if in reinforcement but you can't put ammo in them till shields go back above 50%. Which doesn't help you at all when those Caps come back to kill off the POS when the timer runs out. Anchor all extra batteries and just have them offline with full ammo.
The basic setup below is how POS is setup normally. Since you might not be around when attacked you want to have your resists very high. These setups give you a 50/43/43/43 resist across the board. Hopefully someone in corp will see that the POS is under attack and get things organized for your defense. Then you offline the three hardeners and bring online the rest of your batteries to kill ships. Your resists will then be 50/25/25/25.
POS Defense Thoughts You can control as many batteries as you have people with the Starbase Defense Management skills. Theoretically you could have 15-20 people there controlling batteries for various functions. I would have them broken into two groups. The ECM group and the Killer Group. You should have them on separate vent channels so they can talk to each other and not be stepping on each other. And these channels should be separate from the Cap Fleet in system to help protect the POS. (Again less confusion)
ECM Group ECM group is to take out the support ships. They should only be able to see the logistical ships and possibly the command ships in the overview. This way there is less confusion for them. Each ECM is for a different type of ship so they will have to know what their type ECM goes with which ship.
Killer Group There does need to be a leader of the Killen Group to call out primary Cap ships and secondary BS ships. The 3 Neuts need to suck the cap from the Dreads and once done then the Batteries start hitting. Once cap is drained the 2 Neuts start on another cap ship while the one stays on target making sure cap doesnÆt come back. Once the Cap is killed that Nuet joins the other two and so on.
Medium Batteries Group Medium Batteries should work in conjunction with the Warp Disruptor/Webber. The people controlling them need to æcatchÆ the ships and then call out to the other medium battery operators to focus fire till dead. Then move onto the next ship.
The leader of the POS Batteries should be able to hear what the FC of the fleet is doing as well. They can then be directing the Warp Disruptor/Webber batteries to catch and kill ships.
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Fitz VonHeise
The New Order.
|
Posted - 2008.07.07 23:49:00 -
[2]
Jump Bridge Death Star (With Hardeners)
1 Domination Large Tower 1 Jump Bridge 2x Ballistic Deflection Array 2x Explosion Dampening Array Heat Dissipation Array 12x Domination Medium Artillery Battery 2x Domination Medium AutoCannon Battery 2x Domination Small Artillery Battery 2x Domination Small AutoCannon Battery 3x Dread Guristas Ion Field Projection Battery 3x Dread Guristas Phase Inversion Battery 3x Dread Guristas Spatial Destabilization Battery 2x Dread Guristas White Noise Generation Battery 2x Shadow Warp Disruption Battery Domination Stasis Webification Battery
What We Should Have Anchored But Not Online: 1 Component Assembly Array (Storage. Online as needed) 2 Warp Disruption Batteries (extra for when an active one is destroyed) 1 Domination Stasis Webifiers (extra) 4 Domination Large Arty (extra for if cyno jammer goes down) 2 Domination Large Auto Arty 4 True Sansha Energy Nuetralizers (extra for if cyno jammer goes down) 8 Domination Medium Arty (extra) 4 Domination Small Arty (extra) 3 Dread Guristas Ion Field Projection Battery 3 Dread Guristas Phase Inversion Battery 3 Dread Guristas Spatial Destablization Battery 3 Dread Guristas White Noise Generation Battery
When Attacked You: Offline Ballistic Deflection Array Explosion Dampening Array Heat Dissipation Array
Online 3x Domination Medium Artillery Battery 2x Dread Guristas Ion Field Projection Battery 2x Dread Guristas Phase Inversion Battery 2x Dread Guristas Spatial Destabilization Battery 2x Dread Guristas White Noise Generation Battery
When CPU Batteries Offline You Online: 8 Domination Medium Arty When Cyno Jammer Goes Down: 4 Domination Large Arty 2 Domination Large Auto Arty 3 True Sansha Energy Neutralizers Offline small and medium batteries till you have enough cpu/power
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Fitz VonHeise
The New Order.
|
Posted - 2008.07.07 23:50:00 -
[3]
Cyno Jammer Death Star (With Hardeners)
Domination Control Tower (Large) Cynosural System Jammer 2x Ballistic Deflection Array 2x Explosion Dampening Array Heat Dissipation Array 11x Domination Medium Artillery Battery 2x Domination Medium AutoCannon Battery 2x Domination Small Artillery Battery 2x Domination Small AutoCannon Battery Domination Stasis Webification Battery (Online) 5x Dread Guristas Ion Field Projection Battery 5x Dread Guristas Phase Inversion Battery 5x Dread Guristas Spatial Destabilization Battery 5x Dread Guristas White Noise Generation Battery 2x Shadow Warp Disruption Battery
What We Should Have Anchored But Not Online: 1 Component Assembly Array (Storage. Online as needed) 2 Warp Disruption Batteries (extra for when an active one is destroyed) 1 Domination Stasis Webifiers (extra) 4 Domination Large Auto Arty (extra for if cyno jammer goes down) 4 True Sansha Energy Nuetralizers (extra for if cyno jammer goes down) 8 Domination Medium Arty (extra) 4 Domination Small Arty (extra) 3 Dread Guristas Ion Field Projection Battery 3 Dread Guristas Phase Inversion Battery 3 Dread Guristas Spatial Destablization Battery 3 Dread Guristas White Noise Generation Battery
When Attacked You: Offline Ballistic Deflection Array Explosion Dampening Array Heat Dissipation Array
Online 3x Domination Medium Artillery Battery 2x Dread Guristas Ion Field Projection Battery 2x Dread Guristas Phase Inversion Battery 2x Dread Guristas Spatial Destabilization Battery 2x Dread Guristas White Noise Generation Battery
When CPU Batteries Offline You Online: 8 Domination Medium Arty When Cyno Jammer Goes Down: 4 Domination Large Arty 2 Domination Large Auto Arty 3 True Sansha Energy Neutralizers Offline small and medium batteries till you have enough cpu/power
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Fitz VonHeise
The New Order.
|
Posted - 2008.07.07 23:50:00 -
[4]
Component Reaction Death Star (With Hardeners)
Dread Guristas Control Tower (Large) 2x Photon Scattering Array 2x Explosion Dampening Array Ballistic Deflection Array 2x Shadow Warp Disruption Battery Domination Stasis Webification Battery 2x Dread Guristas Ion Field Projection Battery 2x Dread Guristas Phase Inversion Battery 2x Dread Guristas Spatial Destabilization Battery 2x Dread Guristas White Noise Generation Battery 6x Medium Artillery Battery Medium AutoCannon Battery Medium Intensive Refining Array Refining Array 5x Silo
What We Should Have Anchored But Not Online: 1 Component Assembly Array (Storage. Online as needed) 4 Warp Disruption Batteries (extra for when an active one is destroyed) 1 Domination Stasis Webifiers (extra) 4 Domination Large Arty 2 Domination Large Auto Arty 4 True Sansha Energy Nuetralizers 8 Domination Medium Arty (extra) 5 Domination Small Arty (extra) 5 Dread Guristas Ion Field Projection Battery 5 Dread Guristas Phase Inversion Battery 5 Dread Guristas Spatial Destablization Battery 5 Dread Guristas White Noise Generation Battery
When Attacked You: Offline Ballistic Deflection Array Explosion Dampening Array Heat Dissipation Array Medium Intensive Refining Array Refining Array 5x Silo
Online 4 Domination Large Arty 3 True Sansha Energy Nuetralizers 5x Domination Medium Artillery Battery 2x Dread Guristas Ion Field Projection Battery 2x Dread Guristas Phase Inversion Battery 2x Dread Guristas Spatial Destabilization Battery 2x Dread Guristas White Noise Generation Battery
When CPU Batteries Offline You Online: 2 Domination Large Auto Arty 6 Domination Medium Arty
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Fitz VonHeise
The New Order.
|
Posted - 2008.07.07 23:51:00 -
[5]
Reserved
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Fitz VonHeise
The New Order.
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Posted - 2008.07.07 23:52:00 -
[6]
Reserved
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Fitz VonHeise
The New Order.
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Posted - 2008.07.07 23:53:00 -
[7]
Reserved
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Fitz VonHeise
The New Order.
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Posted - 2008.07.09 02:53:00 -
[8]
Originally by: Eviss Silz It was attacked and managed to hold its own long enough ...
Glad to know it works.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.09 17:59:00 -
[9]
Originally by: Lord Fitz Confirmed, when you try with the battery offline it says you can't because the POS is in reinforced, but when you turn the battery online it lets you put ammo in ;)
Interesting.
When my POS was in re-enforcement I took the ammo out... then tried to put it back in and it told me it was in reinforcement and needed to be above 50% shields. I am almost positive I had the batteries online as when I took control of it later it showed up as having no ammo and I had to switch to another battery that had ammo.
This just happened a week ago. Have you tried it recently?
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Fitz VonHeise
The New Order.
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Posted - 2008.07.11 16:51:00 -
[10]
Added the small staging towers...
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Fitz VonHeise
The New Order.
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Posted - 2008.07.11 18:08:00 -
[11]
Originally by: Pwett Interesting. I take it the small staging towers are just to hassle any nosy pilots hopping around the moons.
Roger that.
The other thing you can do is use it for mining moons in low sec. You mine in a dead in system and when you see someone in local your hulks warp to the POS and take over defense till they leave. Then it's back to mining.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.13 18:08:00 -
[12]
Originally by: Lord Fitz Just a question, why mine in lowsec when every lowsec ore is less valuable than highsec ores ?
Well in that case just use this setup when you are in 0.0 space and don't want to put up a POS that costs a lot.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.13 18:19:00 -
[13]
Originally by: Lord Fitz Before the guns were moved outside the POS, you used to have to have them offline to add ammo. Now this is not the case.
Thanks... fixed.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.15 18:58:00 -
[14]
Originally by: Petyr Baelich Is naming your avatar "Fitz"...
No... but would be cool!
Originally by: Corresto one thing to add: ....
Good points
Originally by: Skyris Pera Could you maybe recommend a medium high-sec research pos setup?
Made some suggestions. But they are further down the page.
Originally by: Skyris Pera Do you also advice against other types of pos guns, like lasers or hyprids ?
I use arty as they do have mutiple damage for each round. But you could use the others if you want. (I just don't think they are as good)
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Fitz VonHeise
The New Order.
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Posted - 2008.07.16 16:31:00 -
[15]
Originally by: Corresto The procedure might be misleading.
All good points.
Fixed. Thanks!
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Fitz VonHeise
The New Order.
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Posted - 2008.07.18 20:05:00 -
[16]
Edited by: Fitz VonHeise on 18/07/2008 20:09:43
Originally by: Halada How you would set up a medium deathstar ...
Halada! (Thanks for your mining guide)
Actually the Staging POS for Mining Roids should work just as well.
What you want is to have a POS that will auto unlock and target ships who come to scram your JF's or Caps. This has more then enough ECM moduals to do this as well as arty batteries to auto slam BS's that come. Enemy Caps you will have to kill with your caps. JF's will be able to jump to a SS or a turn around point to jump back to protection of the POS shields.
Just remember to check "Attack if aggression" if you have no one to control the guns to save your JF if you have no other support in system. (You don't want that checked if you have ships to protect your fleet as the POS will attack your ships too)
If you are only going to use this POS occationally then you might want to have shield hardeners ready to online when your about to leave so if attacked it takes longer to kill POS while you are not around.
If you really want your POS to help out in killing Caps then you need a large POS to have enough grid for energy nuets and large arty batteries.
Domination Control Tower Medium 4x Ion Field Projection Battery 4x Phase Inversion Battery 4x Spatial Destabilization Battery 4x White Noise Generation Battery 6x Medium Artillery Battery 1x Medium Auto Artillery Battery 2x Small Artillery Battery 2x Small AutoCannon Battery 1x Stasis Webification Battery 2x Warp Scrambling Battery
You would have corp hangers or other items offline to online as needed.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.19 17:41:00 -
[17]
For those that like dampners I added this:
Sensor Dampners Dreads are immune to dampners. Carriers are not unless they are in triage mode. If you really want dampners then remove one each type of the ECM battery and put one Dampner for each ECM battery removed.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.20 17:43:00 -
[18]
Originally by: Lord Fitz Dreads are immune to dampners .. WHILE IN SIEGE ONLY ...
Fixed... thanks!
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Fitz VonHeise
The New Order.
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Posted - 2008.07.21 18:23:00 -
[19]
Moved some things around to make it easier to read....
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Fitz VonHeise
The New Order.
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Posted - 2008.07.24 19:41:00 -
[20]
Originally by: Petyr Baelich This should head off about 5 threads a day for at least a week. :)
Hopefully for longer then that.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.28 17:31:00 -
[21]
Edited by: Fitz VonHeise on 28/07/2008 17:32:40
Added this to my list:
Cyno Staging DeathStar I have recently looked at BoB's POS in EC. They are using an Amarr large tower. If you look at the link below you will see an interesting setup where gun placement does seem to matter.
And as an added bonus you get to see one of their Titan's. 
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Fitz VonHeise
The New Order.
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Posted - 2008.08.06 16:58:00 -
[22]
Originally by: Ast3r0iD nice thread
thanks!
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:34:00 -
[23]
Originally by: Night Tripper is there any reason you favour arts over autos. I always thought a mix of the two, as the autos have better dps and tracking, and arts for any longer ranged attacks. but maybe i'm missing something?
No you are correct on uses of arty. And I do usually have a mixture of both. I lean heavy on regular arty and usually have only 2 auto arty. Those setups that didn't have them... you can change it slightly to have some auto's.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:35:00 -
[24]
Originally by: Night Tripper also, I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides, and that you will have no "tracking" weakness
I now believe you (and BoB) are onto something... and changed my post about this.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:37:00 -
[25]
Edited by: Fitz VonHeise on 11/08/2008 17:43:06
Originally by: Transmaniacon Whats your opinion on pulse vs beam lasers? I am setting up a medium True Sansha POS, and am not sure how best to fit it. I will also be setting up a medium Gallente POS.
Are these POS' comparable to the domination ones you posted, in terms of balance of EWAR and guns?
They (pulse & beam lasers) very well might be as good as arty... but have no experience with them.
If those who have used them could comment that would be helpful.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:49:00 -
[26]
Originally by: Bono Kakos so what is the best tower / setup for supercap construction ? seeing that the shipyard take most of the fitting.
If someone can give me their enemies shipyard supercap locations I will go check them out and post their setups here. 
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Fitz VonHeise
The New Order.
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Posted - 2008.08.20 19:06:00 -
[27]
Originally by: gamarus I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other. The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range.
I've added this to thread. |

Fitz VonHeise
The New Order.
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Posted - 2008.08.21 15:13:00 -
[28]
Added this:
Cyno Jammers
Paddlefoot Aeon said, "You need SOV 3 to anchor the Cyno jammer... and it prevents ANY cyno from being activated anywhere in the system. It also deactivates any jump beacons in the system." My understanding is that even if a cyno jammer is on a cap ship can jump OUT of that system. The cyno jammer just stops caps from jumping into a system with an active jammer. |

Fitz VonHeise
The New Order.
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Posted - 2008.08.21 17:29:00 -
[29]
Originally by: Lord Fitz I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there. 
You are sooo bad.... 
Did you kill his ship or ransom it? |

Fitz VonHeise
The New Order.
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Posted - 2008.08.22 21:44:00 -
[30]
Originally by: Lord Fitz He decloaked and jumped out :( Who would have thought.
What a way to fake him out. 
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Fitz VonHeise
The New Order.
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Posted - 2008.08.24 18:42:00 -
[31]
Added:
Video Guides By Braaage (Thanks For Letting Me Link To Them)
FAQ Read this First! Putting up your first POS Anchoring POS Guns Controlling POS Guns and EW + FAQ POS Assembly Array build information + What you can anchor/do in high sec How to use the POS System Scanner Array POS Hardener info/test Silos and which is for what and what holds which :)
How to set up a POS in Empire Using a POS (mobile labs) for researching
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Fitz VonHeise
The New Order.
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Posted - 2008.08.26 16:40:00 -
[32]
Originally by: Braaage Silos ...has the wrong link attached...
Oops.. fixed Thanks.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.27 21:14:00 -
[33]
Added this:
Information On Ship Building
Lord Fitz said,
1) "If building ships you want to really do it one of two ways.
a. have a ship maint array within 3000km of the aseembly array so you can assemble and board the finished ships or b. use a freighter to take the finished ships to a nearby outpost to assemble/sell (works especially well for haulers).
2) The amount of LO / Heavy water listed on the towers attributes is for 100% grid/CPU usage. If you use less than this you don't use as much. (50% grid = 50% LO usage etc)
3) Each type of array can only manufacture the items designed for that array. There are two module (equipment arrays), one has 5 slots and 20% wastage, 0.65x time multiplier. The other has 1 slot no extra wastage and a 0.8x multiplier. The rest of the T1 arrays have no wastage, a 0.75x time multiplier and can ONLY build the types of their array.
a. Small ship array can only build frigates and destryoers and fighters b. Medium ship can build cruisers, barges, haulers, battlecruisers but not any small ships c. Large Ship array can build battleships, freighters, carriers, dreadnaughts nothing smaller.
(The T1 arrays can also only build T1 ships, all the ship arrays are 90m each)
d. Titans and motherships are built in a special Capital Ship Assembly array (which coincidentally is not for Dreads/Carriers/Freighters). It requires sov 1 to anchor, costs 2b isk, and is 900,000m3. Lots of fun."
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Fitz VonHeise
The New Order.
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Posted - 2008.08.29 13:10:00 -
[34]
Edited by: Fitz VonHeise on 29/08/2008 22:56:00
added:
1. You need to be within 5km of a structure to put it online if you are right-clicking on the structure. If you are not within 5km, the option to 'Put Online' simply does not appear in the right-click menu.
2. If you are in the 'manage' page of your POS, regardless of distance from a structure, you can select it in the structures list and click the 'online' button at the bottom of the screen.
3. All offensive modules (Ewar/turrets/missile launchers etc) must be outside the shield.
-------------------
Reactors will only anchor in 0.3 and below, so you can only do reactions in 0.3 and below.
-------------------
Alliance members can use a Jump Bridge with the POS forcefield password. (As can anyone else if they have the POS password) Alliance members can also use the Jump Portal Array. (no one else can) Alliance members can put things into hangars, but not see where they are putting things in or take things out. Should be able to set it to alliance under the structures list. They cannot use anything else or have access to any assembly array or labs or anything.
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Fitz VonHeise
The New Order.
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Posted - 2008.09.01 03:30:00 -
[35]
Edited by: Fitz VonHeise on 01/09/2008 03:31:39
Originally by: AK Shaman is it possible use General storage instead of standart silo?
Nope... I actually tried it and it doesn't allow you to use it for reactions....
It seems to be a storage place in space for one particular item that you can select. (you can't store multiple items in it) So it is very limited in use. (Unless others have found a better use for it)
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Fitz VonHeise
The New Order.
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Posted - 2008.09.02 16:29:00 -
[36]
Added the below: (I'm hoping at some point to have all answers to every POS issue in this thread)
Soverignty Issues
Lord Fitz said, Only the largest sized tower counts, ie, 1 large tower will claim soverignty no matter how many mediums are in the system. If you both have a single large and they also have a medium the soverignty will be neutralised, the medium still does not count as there is a large present.
Each corporation may only anchor one tower per day per system, unless in an alliance, then the total is 5 per day for the whole alliance (1 corp may anchor all 5).
Once a tower is anchored a mail is sent to the whole alliance of the soverignty holding alliance, it lists the new towers type/location/owner along with all other towers types, owners and locations in that system.
So to claim soverignty you will need either a single larger tower than them (unless they already have a large tower) and then you will require more large towers than them. Claiming soverignty takes 7 days.
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Fitz VonHeise
The New Order.
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Posted - 2008.09.10 23:05:00 -
[37]
Originally by: Adril Alatar free bump for a great thread...
Thanks...
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Fitz VonHeise
The New Order.
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Posted - 2008.09.17 11:24:00 -
[38]
made some changes....
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Fitz VonHeise
The New Order.
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Posted - 2008.09.24 21:57:00 -
[39]
Originally by: Lord Fitz Thus it's designed to store those.
Good point.
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Fitz VonHeise
The New Order.
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Posted - 2008.12.04 20:25:00 -
[40]
Originally by: Core Researcher Starbase defence management: Am i too believe i cant use this in hi-sec?
No it can be used in high sec as well and any other sec. Training a bunch of alts or people with these skills are best way to kill ships trying to take out your POS.
Originally by: Sharkey Rose What about using a small tower (most likely gallente) for moon mining. What's the best way of setting up its defenses?
While you can use a small tower... the moon mineral had best not be worth much as you can't have much defense on the tower.
Take a look at some of my setups. Smalls POS's are mentioned. But if not then put on one each of ECM jammers.... then two medium auto arty batteries and see how much is left after your moon mining stuff. Then add a warp disabalizer (for lower grid). Have offline another medium arty battery or two.
This setup only stops the random ship or two from attacking you. Any large gang will kill your POS quickly.
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Fitz VonHeise
The New Order.
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Posted - 2008.12.29 23:03:00 -
[41]
Originally by: Eiri Assulu Do you know of any non faction setups that won't break the bank ...
I've made some changed in the basic setup. Namely just taking out the factional batteries and arrays.
You really do not need them for most POS's and they actually can become the target of your POS being attacked... as they can sell them off and make isk on killing your POS.
So use them where you just can't loose the POS and you know you will be there when POS is attacked after it comes out of reinforcement.
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Fitz VonHeise
The New Order.
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Posted - 2009.01.15 18:29:00 -
[42]
Added...
Understanding POS Gun Falloff
Question "I'm setting up a Domination medium pos, with the intent to fit lots of medium artillery. Now, medium artillery batteries are listed as:
activation proximity : 330 km accuracy falloff : 246 km optimal range : 280 km
What I don't get is: all of these numbers are way, way further than you can even set up a POS from the moon warpin point. If you get ships coming in at 180-200, what do these numbers mean? Are they going to hit? Is there an inside range where they'll become useless? As a missile user, this stuff has always confused me.
For example : if a ship is at 140km (1/2 optimal) does that mean 1/2 damage? And what happens in that magic range betwen 246 (falloff) and optimal (280)? I just can't make heads or tails of it."
Carniflex said, "In a nutshell gun range is optimal+2x falloff where hit propability will drop off relatively fast after optimal+1x falloff. It's true that those arties are not shooting outside their activation range on their own, but of you have pos gunners available then you can surpice some targets sometimes who sit at 500 km from tower and think that they are safe."
Lui Kai said, (with corrections) "In answer to the 1/2 optimal question, ignoring tracking...
If a gun has, in example, 50km optimal and 20km falloff:
Target at 50K and less - normal hit/damage probability. Target at 70K - reduced chance to hit. Target at (optimal+falloff) 70K - very low chance to hit. Target at 91K - you're not going to hit.
Optimal is basically the "Inside this range, you've got normal hit odds." Falloff is how far outside of that range you still have a chance to hit at all.
In answer to the range on POS guns - no, they won't automatically activate at that kind of range, but as mentioned - a POS gunner can give a nasty surprise to someone who thinks they're outside of activation range." |

Fitz VonHeise
The New Order.
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Posted - 2009.01.16 18:20:00 -
[43]
Originally by: Irish Blend Can you make suggestion on ammo - and if its different for high-sec vs 0.0 POS
Originally by: Fitz VonHeise Arty is very useful in that it hits with two or more types of damage. So if you use two types of rounds like Phased Plasma and EMP you will be hitting across multiple damage types which is harder for ships to harden against.
You could use factional ammo... but it costs more. There is no different for high-sec vs 0.0 POS ammo.
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Fitz VonHeise
Foundation
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Posted - 2009.02.06 23:21:00 -
[44]
[yellow]My Finding From Having POS Attacked[yellow]
Plan Ahead. You will need to have at least three ship types: Shield repper, armor repper and a hull repper. (Or at least bring some remote hull reppers and switch out remote shield/armor moduals to allow you to use them)
If you are online you can kill a lot of ships with gunners: They are a must. If you have carriers you can poke their nose out of the shields and rep your batteries. You need to be very slow about moving out of shield as you run the real risk of being bumped all the way out and they will keep you out till you die. (you may not even want to try it but if you have three or more carriers you can triage each other)
If you login and find your POS in reinforcement no doubt all or most of your batteries will be incompasitated. You will prob notice that the shields are almost 100% but the armor is red and there is a touch red on the hull too. This is where you need either a guardian or a armor repping carrier to buff armor up to 100%. But you will also need to get a ship out there to hull rep that sliver of red on each one. (I
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Fitz VonHeise
Foundation
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Posted - 2009.02.20 19:01:00 -
[45]
Added:
Lord Fitz said, "Ok, the first thing to understand, is that reinforced is different to just offline. In reinforced mode you may NOT take or place anything in any structure that requires CPU, this means you can not take anything out of silos, assembly arrays or corp hangars. Even though you can when they are normally offline.
You CAN take out of and place items into ship maint arrays. These do not require CPU and are not affected by reinforced.
When the tower structures are offline but the tower is not in reinforced, you can remove things from any hangar."
|

Fitz VonHeise
Foundation
|
Posted - 2009.03.02 21:50:00 -
[46]
Originally by: Lord Fitz Also 'other' Fitz if you want to go and change post 4...
Updated... Originally by: Lone Gunman ...added a new EW Battery the "Stealth Emitter Array". Each of the new arrays reduces the Signature radius of the tower by 25%. How much is that going to affect the present POS mechanics?
I'm not sure how effective that array will be. Maybe others have can get you an answer.
|

Fitz VonHeise
Foundation
|
Posted - 2009.03.04 18:17:00 -
[47]
Originally by: Malkavien ... a new POS automatically get Sov 3 as your alliance currently holds Sov 3..
This is the answer.
|

Fitz VonHeise
Foundation
|
Posted - 2009.03.06 19:49:00 -
[48]
Edited by: Fitz VonHeise on 06/03/2009 19:55:52
Originally by: Mega Builder Is there any reason why missiles should be avoided when building hisec POS defence?
Actually I did answer it... but it wasn't highlighted:
Reinforcement Issues
When the pos shield drops to 25% the pos goes into reinforced mode: all cpu based batteries/arrays offline. At this stage the pos uses stront fuel, becomes invulnerable and cannot be targeted. But you can still shoot IF your guns use grid only. (This is why you don't use missle battery's) . The POS modules outside the shield can be shot & incapacitated even if its in reinforced mode. The defenders however can repair those modules and online them again (if they dont use CPU).
I changed the title in original to highlight the reason. Basically your POS will probably be attacked when you are asleep. So all your missiles are huge paperweights. Arty, Railguns, whatever (other then missiles) can always shoot as long as your POS is alive.
|

Fitz VonHeise
Foundation
|
Posted - 2009.03.06 21:53:00 -
[49]
Originally by: Will Nazca what would be the mod to drop?
Stasis Web. (You have two) And I'll fix mine too. Thanks!
|

Fitz VonHeise
Foundation
|
Posted - 2009.03.31 18:05:00 -
[50]
Originally by: Ahro Thariori Now, first of all I guess that the information I got from that guide that Medium Batteries take L ammo must be wrong.
No the mediums arty's do take L ammo; small take medium and the large arty's take XL ammo. Why? Ask CCP. 
Your comments about missile batteries make sense. If you have the isk and time to place then go ahead. (But I still like Minmitar towers and will use arty)
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|

Fitz VonHeise
Foundation
|
Posted - 2009.05.13 18:06:00 -
[51]
Originally by: Ronha Ottrit I needed neuts, and they take up a lot of grid and I end up with barely any guns ...
They do take up a lot of grid... but at least two Online are needed. This will make Cap fleets think twice or cause them to have to bring more force. Originally by: Mealtrom 1. For highsec defenses why not employ mass ECM jamming?
2. Why no love for rail guns?
3. Are there any subcapital applications for citadel launchers or am I just dreaming?
1. I like lots of ECM as well. You just need a balance of guns and ECM.
2. Rail guns can work too. Just use appropiete towers for bonus's and subsitute rails for arty. (I just happen to like arty)
3. Dreaming... they are to slow and small sig ships never get hit hard. Originally by: Jint Hikaru would love some advice on setting up a POS to act as a staging post for a WH base.
Other then issues with getting the pos, batteries and fuel into the WH the staging towers I have listed will work just fine in WH space as normal space.
|

Fitz VonHeise
Foundation
|
Posted - 2009.05.15 18:00:00 -
[52]
Edited by: Fitz VonHeise on 15/05/2009 18:03:06
Originally by: Stan Jens
Does remote sensor boosting on the pos guns work? ie reduce lock time, scan res?
No attribute you train will effect the POS guns. The only thing that effects pos guns is what type of POS tower you buy. The bonus's are listed for each type.
EDIT: The only training that effects anything is Star Base Defense Management. And that (per level) allows you to control one more battery or array up to a max of five.
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Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.07.11 14:20:00 -
[53]
Originally by: Seragon Just replace all the faction stuff with non faction and drop some guns to make it fit. It won't be as good, but it will be more 'cost efficent'. A non faction deathstar is actually fairly cheap, and to be honest, will still kill a lot of ships if it's gunned. But if it's not, it'll die maybe 2 minutes sooner.
Dead on.
|

Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.07.22 20:17:00 -
[54]
Originally by: Amber Valetta what kinda of ammo to use for a High Sec POS using Med Autocanons & Med Artillery.
" So if you use two types of rounds like Phased Plasma and EMP you will be hitting across multiple damage types which is harder for ships to harden against."
|

Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.07.22 20:51:00 -
[55]
Edited by: Fitz VonHeise on 22/07/2009 20:52:25
I've had people ask me about POS's in WormHoles.
I've come up with lasers as you don't want to have to carry a lot of ammo inside. I use a large as this will stop almost anyone from attacking your POS. Use a factional version to get the lowest fuel usage. ECM is to break lock for the RR BS fleets. And some offline large guns just in case a Dread shows up. You could use a medium and down size battery numbers
Worm Hole Lazer Death Star
Amarr Large Control Tower
Drug Lab (Online) Biochemical Reactor Array (Online) Biochemical Silo (Online) Component Assembly Array (Online) Corporate Hangar Array (Online) 2x Energy Neutralizing Battery (Online) Heat Dissipation Array (Online) Photon Scattering Array (Online) 3x Ion Field Projection Battery (Online) 3x Phase Inversion Battery (Online) 3x Spatial Destabilization Battery (Online) 3x White Noise Generation Battery (Online) 3x Large Beam Laser Battery (Offline) 10x Medium Beam Laser Battery (Online) 4x Medium Beam Laser Battery (Offline) 4x Medium Pulse Laser Battery (Online) 2x Stasis Webification Battery (Online) 2x Warp Scrambling Battery (Online) 1x Warp Scrambling Battery (Offline)
EDIT: Oh and I'm not into gas harvesting so if those mods are not correct get the right ones.
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Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.07.24 17:49:00 -
[56]
Originally by: Borun Tal Fitz, any chance you have all this incredible info in a PDF somewhere? If not, I'd be willing to build one.
If your willing to make a PDF then I will put the link on the front page with attribution.
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Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.07.25 18:31:00 -
[57]
Originally by: Shanra Yu we're running two reactions with a gallente tower for silo bonus (and an amarr tower wont have nuff cpu)
Intresting. Thanks for setup
But yes you can run two using an Amarr Tower. (See below) You just would have to have everything else offline. No you wouldn't have the silo bonus's so you would have to empty more often. More then likely one would just run one reaction and the setup would work... just have more offline.
Fitting information for Tower 1 (Amarr Control Tower)
Amarr Large Tower (Status) 4x Biochemical Silo (Online) 2x Hybrid Polymer Silo (Online) 2x Polymer Reactor Array (Online) 2x Silo (Online) ---------------------------------------------- CPU Usage: 5500 / 5500 (100.00%) PG Usage: 650000 / 5000000 (13.00%) ---------------------------------------------- Fitting generated using My POS by Cassandra's Light.
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Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.07.28 17:00:00 -
[58]
Originally by: Aero Marec I would like to setup a small high-sec pos to be used for researching BPOs and also for manufacturing battleships. Is there a viable setup?
On the first page there are setups for high sec pos's. They deal with research only... so if you put up array to make ships you will loose some initial firepower. You might want to look at a medium POS.
Use my suggestions (and others mentioned) along with the program MY POS and come up with best load outs.
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Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.08.08 19:03:00 -
[59]
Originally by: Tau Cabalander One cannot remove the crystal without destroying it either.
Hummm ... are you sure? I've only had one lazer pos but I think I remember being able to take the crystals out before I took it all down.
|

Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.08.26 17:33:00 -
[60]
Originally by: Helpmethx ...setup for a pos that to defend a capital construction array ...
There really are many variables to take into account. Do you have Sov 3 or higher. Probably you would want factional everything to give you the best setup possible.
I would suggest loading the below program and using it. Forget any type of missles and keep in mind the basic ideas already given.
Simple POS Fitting and Fuel Calculator
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Fitz VonHeise
Foundation Sons of Tangra
|
Posted - 2009.09.01 23:21:00 -
[61]
Originally by: Warlorn Seargoth
Originally by: Tau Cabalander
My corp has a wh POS that is about to be moved for the third time, and destroying the active crystal is becoming an expensive annoyance.
Can anyone confirm this for me please?
I can confirm that destruction of the loaded crystal does occur if you try to remove it.
I just put up a POS recently with lazers in a WH and one of the guys put up a battery not quite to my liking. I could remove the unused crystal ready to be loaded but for the one in the chamber it said it would be destroyed if I removed it. Since it was a Factional Crystal... I left it there.
|

Fitz VonHeise
Eye Bee Em
|
Posted - 2009.09.10 23:50:00 -
[62]
When You DonÆt Have A Large Fleet Or How To Kill Ships With Just A Few Guys
Depending on how large a group you can get together will depend on how much you can hurt the attackers. If you can put together a 6-8 man BS fleet it is possible to totally wipe out their fleet. You need to be able to warp jam their ships or they will fly off when you target them. (I know by personal experience)
Here Is How To Kill An Enemy Fleet You need "throwaway" T1 tanking BS's with smart bombs. (Rohks are great as you can have 8 SBs) You do not need to shoot anything with your ships: That is what your POS guns will do.
Many times to take out POS's the enemy fleet will bring Remote Repping BS's. They will rotate close to each other around one æanchorÆ ship. You can use this to your advantage if you have 5-7 ships. If they have been coming around & you know they fly a lot of a certain faction then you setup your BSÆs with SBs to hit where their resists are weakest. If they fly mostly PvP ships you will hit them in armor & usually thermal. (Yes explosive & kinetic is less but they will tank for that) If they are bring torp ravens then pick kinetic. You setup tanking BS's that are tanking that same resist that you are attacking. (as all your ship SBs will be hitting your ships too) So you get your fleet of BS's off at a safe spot. Have them all align to POS. (Yes moving toward POS) The FC/SC will have finger ready to warp fleet to cloaked ship. Someone at the POS watches the enemy fleet. He waits till the enemy ships start rotating around each other. You get one T1 cloaking guy close to their fleet. What he is going to do is MW drive into the middle of this swirling fleet. So, just before your cloaked ship is uncloaked, he MWDs into middle of enemy fleet & tell BSÆs to warp to him when he does. Once your fleet arrives they start SBÆs. (The enemy drones will insta pop) Your BS's should be able to get 6-7 smart bombing cycles before they start to die.
Your BSÆs target & warp jam ships. Have arty start killing what they can. Have a group of 5 guns target one jammed ship & have another group hit a 2nd jammed one. It will require some coordination between ships & gunners but you should melt ships quickly. There is a very good chance that you will kill most of their ships. This has been used effectively against HAC fleets where 3-4 SBÆing ships have totally wiped out a 70-90 man fleet. The concept will work with BS's too if you have enough DPS in the SBÆs. Those who are good at math can run the numbers to see how many SB BS's you would really need. I am guessing 6-8.
What if you only have 5-8 guys & most of them are manning the guns?
Again setup a really good tanking SBÆing BS. (In fact make 4-6 of them & have them floating inside your POS)
You have your BS guy off at a safe spot & moving towards the tower. You will still need a cloaking ship to get close to their BS's. He called out for your BS to warp to your cloaked ship (move it out of way so it lives).
Once ship lands it jams one enemy ship. Your guns on tower target that ship & kill it. If your ship is still alive, it jam another: guns kill that ship. Keep going till your BS dies. The other thing that BS does is to wait about 10-15 seconds till all drones are attacking the ship then lights off all smart bombs & kill the drones. :o)
When the BS diesà the BS guy has selected a planet to warp to & clicks the insta warp button at the top of the overview screen. (I know most people just ignore those). The guy flys to moon, then fly back to POS to pick up another BS. He goes back to SS & keep doing this, killing their ships one or two off.
Yes it will be a war of attrition. (Insure all BSÆs) Make your kills count. Make them pay for coming to kill your tower. And have fun doing it!! 
|

Fitz VonHeise
Eye Bee Em
|
Posted - 2009.09.11 00:01:00 -
[63]
Rokh Smart Bombing BS
Low 3x 1600mm Reinforced Crystalline Carbonide Plates I Damage Control I Armor Thermic Hardener I
Mid Heavy Electrochemical Capacitor Booster I, Cap Booster 800 3x Large Shield Extender I 2x Heat Dissipation Field I
High 8x Large Plasma Smartbomb I
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Fitz VonHeise
Eye Bee Em
|
Posted - 2009.09.16 18:39:00 -
[64]
(I decided to add this here to keep my thread up to date)
================================= Here is what I would put up after having gone through some High Sec POS fights with the Goons:
Below is what is online before being attacked but after the Wardec. And if really attacked to offline labs and online the other batteries. This would allow you to still have some labs working most of the time. Course if you really want you could just offline and unanchor labs during wardec's. If no wardec's just have all batteries offline. (And of course you could have more labs running)
Large Amarr Control Tower
2x Advanced Mobile Laboratory (Online) 2x Mobile Laboratory (Online)
Ballistic Deflection Array (Online) Explosion Dampening Array (Online)
10x Ion Field Projection Battery (Online) 10x Phase Inversion Battery (Online) 10x Spatial Destabilization Battery (Online) 20x White Noise Generation Battery (Online)
10x Medium Artillery Battery (Online) 4x Medium AutoCannon Battery (Online)
2x Warp Disruption Battery (Online) 4x Warp Scrambling Battery (Online)
---------------------------------------------- CPU Usage: 5500 / 5500 (100.00%) PG Usage: 4905000 / 5000000 (98.10%) ---------------------------------------------- Fitting generated using My POS by Cassandra's Light.
Again this is just what is online. You need many more offline but ready to go.
If Under Attack Here Is What Is Online:
Ballistic Deflection Array (Online) Explosion Dampening Array (Online)
12x Ion Field Projection Battery (Online) 13x Phase Inversion Battery (Online) 12x Spatial Destabilization Battery (Online) 20x White Noise Generation Battery (Online) 12x Medium Artillery Battery (Online) 4x Medium AutoCannon Battery (Online)
2x Warp Disruption Battery (Online) 4x Warp Scrambling Battery (Online) ---------------------------------------------- CPU Usage: 3550 / 5500 (64.55%) PG Usage: 4995000 / 5000000 (99.90%) ---------------------------------------------- Fitting generated using My POS by Cassandra's Light.
|

Fitz VonHeise
Eye Bee Em
|
Posted - 2009.09.18 18:13:00 -
[65]
Edited by: Fitz VonHeise on 18/09/2009 18:13:28
I added this:
Auto Arty: Why Is It Better Then Normal Arty?
Most attacks on POS's are at very close range and attacking your warp scrambler. Because auto arty is good for up to 70k I put them very close to the Warp jammers to make sure I can hit them good and hard.
In my tests I was hitting using the auto's with between 1,500 to 2,500 per hit. Normal arty hits with around 500-600 damage. If you have two of the auto arty hitting a ship along with 10 normal arty's you will take them down in short order.
Yes you still need normal arty as it hits out to 350km or more. If you don't have some they will bring sniping BS's and you won't hit them at all. I usually have a mix of 3 normal arty to 1 auto arty.
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Fitz VonHeise
Eye Bee Em
|
Posted - 2009.09.29 17:35:00 -
[66]
Edited by: Fitz VonHeise on 29/09/2009 17:39:26
After the Goons killed off my medium POS in Jatate I decided to put up my version of a "Death Star" in high sec. Below are some pics of what I did. If you want to see what it looks like in game come to Jatate IV-4.
I have the batteries spread out a lot so they can't just bring smartbombing BS's and take out most of your stuff. The bottom and top have the Warp Scramblers with the autobatteries next to them. The sides have the long range arty on them with many ecm arrays.
I do want to mention that any POS can be killed if people bring enough ships to kill it. All you are trying to do is make it really hard to kill that it would take too much time an effort to take it down.
POS Bottom & Top POS Sides POS Far View
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Fitz VonHeise
Eye Bee Em
|
Posted - 2009.11.01 19:40:00 -
[67]
Originally by: Eliminator ...low-cost setups which still give you enough security, so that a 30-50 man corp can't bring it down. Is that even possible to run? with only two people in a corp?
Not really.
With only 2 pos gunners you might kill a few ships but if 30-50 BS's attack your POS it is going to go down.
Your best bet:
If all you need is 2-3 labs then put up a small caldari and login each day. If you are wardec'd just offline and take down all your labs till wardec is over. If all you have is an empty POS when war dec starts they probably won't kill the tower. If they do it is only 100m to replace.
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Fitz VonHeise
Eye Bee Em
|
Posted - 2009.11.25 21:21:00 -
[68]
Originally by: Malshuraan Wwhat I would use on a Dark Blood Control Tower Small, It's for a class1 wormhole.
You don't need to worry about battleships.. so no need for medium arty. You could go with all ECM and they would never be able to target your towers to shoot. But that is no fun as you can't kill them. So I added in arty to the mix.  You should have some extras anchored but offline of each.
Dark Blood Control Tower Small
Corporate Hangar Array (Online) Ship Maintenance Array (Online) Ion Field Projection Battery (Online) 2x Phase Inversion Battery (Online) 2x Spatial Destabilization Battery (Online) 2x White Noise Generation Battery (Online) 4x Small Artillery Battery (Online) 2x Small AutoCannon Battery (Online) Stasis Webification Battery (Online) Warp Disruption Battery (Online) Warp Scrambling Battery (Online) ---------------------------------------------- CPU Usage: 575 / 1375 (41.82%) PG Usage: 1240000 / 1250000 (99.20%) ---------------------------------------------- Fitting generated using My POS by Cassandra's Light.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2009.11.28 00:12:00 -
[69]
Originally by: Malshuraan Edited by: Malshuraan on 27/11/2009 03:44:58 Your a legend! Just a small question would't using Lasors be more powerful as they get bonus from the tower? and Cant battleships come though connecting class2 wormholes?
Yes use lasers instead. And those who have lived in a C1 tell us if BS's can get in.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2009.12.03 18:49:00 -
[70]
Originally by: Michael Caldar Just wondering how often POSes get attacked in WH space (thinking about Classes 1-3)?
There are more attacked then you might expect.
I know that WI made a point of searching out WH's with the expressed purpose of popping POS's for what would drop. (Or searching for Orca/Rorquals to kill) If you have no stong in your POS then you've made it easy for them. If you do have stong then they have to dedicate a team of BS's to stay in your hole to kill your POS after it comes out of reinforcement. (So WH dwellers should think about making any WI hole go critical as soon as you find it)
Class 5-6 have another problem: Other WH corps that can bring in a Dread to kill your POS. I've read that there are certain corps that can and have done this to other WH dwellers. Usually it is more because they don't like the other corp... but sometimes it is just for what can drop. Corps can make billions in WH's and if you don't take the stuff out... what can drop makes killing a POS worth while.
I've gone into some C6's and have found multiple Carriers and Dreads though. So good luck killing those POS's off! 
If you have stuff that you donÆt want to loseà then make sure your POS has so many defenses they donÆt want to mess with you.
All our POS's have so many ecm that most ships brought wouldnÆt even be able to shoot or rep each other.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2009.12.17 19:03:00 -
[71]
Originally by: Ludacrys what defenses would you put on a caldari large tower
You need to specify locatation of the tower.
In low sec? In 0.0 space that alliance has secured? In unsecured 0.0 space. In a Worm Hole? (C1-C3 or C4-C6?)
Each can have a bit different setup.
|

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2009.12.22 22:35:00 -
[72]
Edited by: Fitz VonHeise on 22/12/2009 22:40:31
Originally by: Ludacrys its low sec
sorry... busy for holiday.
Here is one that I came up with. What is listed is after you offline every other reaction array. And yes you want some extras of all items... and more of the disrupters too.
Caldari Large Control Tower
2x Energy Neutralizing Battery (Online) 2x Large Artillery Battery (Online) 10x Medium Artillery Battery (Offline) 2x Medium AutoCannon Battery (Online)
Explosion Dampening Array (Online) Photon Scattering Array (Online)
4x Ion Field Projection Battery (Online) 3x Phase Inversion Battery (Online) 3x Spatial Destabilization Battery (Online) 10x White Noise Generation Battery (Online) Warp Disruption Battery (Online) 2x Warp Scrambling Battery (Online) ---------------------------------------------- CPU Usage: 1650 / 7500 (22.00%) PG Usage: 2730000 / 2750000 (99.27%) ---------------------------------------------- Fitting generated using My POS by Cassandra's Light.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2009.12.22 22:53:00 -
[73]
Originally by: Kalrand
Originally by: Fitz VonHeise
pos fitting
I don't know if you put enough White Noise arrays on there.
Your right... 
A caldari tower would not be my first choice for a tower that might be attacked but White noise will stop some of the afk amarr bs's with lasers.
|

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2010.01.03 02:17:00 -
[74]
Originally by: Ahro Thariori Wouldnt it be more time efficient to field just a few batteries for small-corp wardecs and take down the tower for larger decs?
I never take down a pos once wardec'ed. They will probably be watching for you to offline it and scoop it before you. I would rather them take the time to kill it then "give" it to them. 
|

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2010.01.03 02:24:00 -
[75]
Edited by: Fitz VonHeise on 03/01/2010 02:25:32
Originally by: Ahro Thariori What about timezone issues? So far, everytime our POS has been attacked we were asleep. That makes zero gunners. In Reinforced though (when one might make time) all that shiny ECM (and even worse: warp scramblers) isnt available. Only your 16 guns. These wont kill a large RR'ed BS gang, will they?
True all CPU dependent arrays go offline during reinforcement.
What you are hoping for is for them to not even try to attack knowing they will need to get a LOT of ships (ie bodies) there to be able to shoot... as the ECM will continually be breaking their lock. And even so they will be sitting there for a long time trying to kill this pos. (depending on how many ships they do bring)
Once into reinforcement... you need to go to plan B...
which is either a fleet to catch and kill the ships.. or my one off tanking/jamming ship: while your gunners kill the one ship that is caught. If they are shooting at your ships... they are not shooting your tower.
If they really want to kill the tower they will. But you can have fun and take as many with you as you can. 
|

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2010.01.03 02:39:00 -
[76]
When You DonÆt Have A Large Fleet Or How To Kill Ships With Just A Few Guys
Depending on how large a group you can get together will depend on how much you can hurt the attackers. If you can put together a 6-8 man BS fleet it is possible to totally wipe out their fleet. You need to be able to warp jam their ships or they will fly off when you target them. (I know by personal experience)
Here Is How To Kill An Enemy Fleet You need "throwaway" T1 tanking BS's with smart bombs. (Rohks are great as you can have 8 SBs) You do not need to shoot anything with your ships: That is what your POS guns will do.
Many times to take out POS's the enemy fleet will bring Remote Repping BS's. They will rotate close to each other around one æanchorÆ ship. You can use this to your advantage if you have 5-7 ships. If they have been coming around & you know they fly a lot of a certain faction then you setup your BSÆs with SBs to hit where their resists are weakest. If they fly mostly PvP ships you will hit them in armor & usually explosive or kinetic. If they are bring torp ravens then pick em. You setup tanking BS's that are tanking that same resist that you are attacking. (as all your ship SBs will be hitting your ships too) So you get your fleet of BS's off at a safe spot. You can make it just offgrid about 1,500k from POS so it is just a short jump. Have them all align to POS. (Yes moving toward POS) The FC/SC will have finger ready to warp fleet to cloaked ship. Someone at the POS watches the enemy fleet. He waits till the enemy ships start rotating around each other. You get one T1 cloaking guy close to their fleet. What he is going to do is MW drive into the middle of this swirling fleet. So, just before your cloaked ship is uncloaked, he MWDs into middle of enemy fleet & tell BSÆs to warp to him when he does. Once your fleet arrives they start SBÆs. (The enemy drones will insta pop) Your BS's should be able to get 6-7 smart bombing cycles before they start to die.
Your BSÆs target & warp jam ships. Have arty start killing what they can. Have a group of 4 guns target one jammed ship & have another group hit a 2nd jammed one. It will require some coordination between ships & gunners but you should melt ships quickly. There is a very good chance that you will kill most of their ships. This has been used effectively against HAC fleets where 3-4 SBÆing ships have totally wiped out a 70-90 man fleet. The concept will work with BS's too if you have enough DPS in the SBÆs. Those who are good at math can run the numbers to see how many SB BS's you would really need. I am guessing 6-8.
What if you only have 5-8 guys & most of them are manning the guns?
Again setup a really good tanking SBÆing BS. (In fact make 4-6 of them & have them floating inside your POS)
You have your BS guy off at a safe spot & moving towards the tower. You will still need a cloaking ship to get close to their BS's. He called out for your BS to warp to your cloaked ship (move it out of way so it lives).
Once ship lands it jams 1 enemy ship. Your guns on tower target & kill that ship. If your ship is still alive, it jam another: guns kill that ship. Keep going till your BS dies. The other thing that BS does is to wait 10-15 seconds till all drones are attacking then lights off all smart bombs & kills drones. :o)
When the BS diesà the BS guy has selected a planet to warp to & clicks the insta warp button at the top of overview screen. (I know most people just ignore those). The guy flys to moon, then fly back to POS to pick up another BS. He goes back to SS & keep doing this, killing their ships one or two off.
Yes it will be a war of attrition. (Insure all BSÆs) Make your kills count. Make them pay for coming to kill your tower. And have fun doing it!! 
|

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2010.01.11 05:09:00 -
[77]
Originally by: Ahro Thariori
Conclusion Tracking is measured from tower.
Nice! Just saw your posts. Thanks for taking the time to show this.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2010.02.10 01:12:00 -
[78]
Originally by: PStuckey does anything stand out as needing to be changed for w-space?
Other then having some extras... it looks great.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
|
Posted - 2010.03.12 20:00:00 -
[79]
Originally by: EdTeach Am I missing anything?
Where are your nuets? If you are expecting caps or think they might come in you need at least 3 energy nuets to kill Dreads... or even carriers.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.08.04 17:45:00 -
[80]
Originally by: Tau Cabalander
Originally by: Surogate I was wondering if a player with the ability to use 5 weapons can lock and fire on multiple targets, or can you only lock one target at a time with the weapons under your control?
You can lock multiple targets if you want.
It is not recommended though. You always want to concentrate your fire.
Originally by: Goldair1 If anyone could help. Ive looked at some of the fits already posted but none seem to be what im looking for. Im looking for a medium pos to set up in a class 3 which will just need a ship maint array and a assembly array to hold loot. The rest can go towards defences.
The guidence for various POS setups is to look at what we have used and just apply basic principles to your situation using MY POS software.
There really is no hard and fast rule... other then NOT using missle batteries exclusivly. If you want to add them as extra go for it but they will be dead weight if your POS goes into reinforcement. (Always have non-cpu batteries as your basic gun setups)
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.08.04 18:48:00 -
[81]
Edited by: Fitz VonHeise on 04/08/2010 18:50:15
Took me way too long but added the below to the front pages.
Originally by: Ahro Thariori Conclusion Tracking is measured from tower.
Tracking: Measured From Battery or Tower?
Ahro Thariori said,
"guns medium arty sig resolution 400m tracking ~ 0.002567
target ship sig radius 240mm speed 197.0 m/s
result hits:misses @gun distance (tower distance, gunner distance) 3:19 @31 (tower: 70, gunner: 90) angular speed vs guns: >> tracking speed angular speed vs tower: ~tracking speed angular speed vs gunner: < tracking speed
4:19 @31 (tower: 70, gunner: 57) angular speed vs guns: >> tracking speed angular speed vs tower: ~tracking speed angular speed vs gunner: > tracking speed
Conclusion Tracking is measured from tower."
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.08.13 18:29:00 -
[82]
Originally by: Tau Cabalander here are a few of my favorite online tools...
Those are nice links... added to the front page. Originally by: Helles Belles How are DS holding up against SC's and new Titan DD? Any particulars if you are planning to be sieged by such other than removing assets, lol?
A large fleet... or yes remove assets. 
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.08.31 04:07:00 -
[83]
Added:
Does Ammo Effect Range Of Arty?
Gavin DeVries said,
"NO.
While damage of ammo affects the damage of the battery, range modifiers do not.
No ammo will increase (or decrease) the range of a POS battery. If you want auto-cannon batteries, use EMP, Fusion, or Phased Plasma (Republic Fleet if you can afford it). Most people recommend EMP or Phased Plasma because Minmatar guns normally do explosive, and thus they'll tank against it."
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.08.31 20:24:00 -
[84]
I added some stuff and rearranged other stuff to make it more readable.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.01 16:36:00 -
[85]
Originally by: Endoza Rauhl I'll post some interesting stats about this config, but be aware I made a few changes that I'll list first.
I like those stats!
And yes my setups are just starting points. Feel free to make any changes to suit your situation. Originally by: Stacy Landri how many ECM modules are usually needed to successfully jam a target ?
For BS and below just one. (Even the normal ECM batteries have a 75 jamming strength. You have a good chance to even jam carriers with them)
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.13 17:08:00 -
[86]
Originally by: Stacy Landri How about placement is there any guide that shows how to place guns and ew effective?
I've made a change or two and added the bottom section. But this is now what I have in the front page on the topic:
Gun Placement
Gun placement seems to make a differece. See BoB POS setup below. BoB's Titan Staging DeathStar
Night Tripper said, "I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides."
Gamarus said, "I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other.
The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR (Remote Repping) battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range."
After the Goons killed off my medium POS in Jatate I decided to put up my version of a "Death Star" in high sec. Below are some pics of what I did.
I have the batteries spread out a lot so they can't just bring smartbombing BS's & take out most of your stuff. The bottom & top have the Warp Scramblers w/autobatteries. The sides have the long range arty w/ecm arrays.
Since distance is measured from the tower and not the gun I put my guns as close to the POS as possible for easier repping of them if needed.
POS Bottom & Top POS Sides POS Far View
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.17 19:01:00 -
[87]
Recently I noticed that there were a lot of Worm Hole POSÆs destroyed by various groups but mainly AHARM. (See below links) Since I deal a bit about POSÆs I decided to write to one of the leaders of the groups whoÆs POS was killed off and asked them if they might share how their POS was destroyed and what they did and what thoughts they might have now after the fact. Below is what he wrote.
Since many of the tactics used below apply to POS takedowns.. if you want to share your thoughts on how to make a POS take down harder please do so.
Killboard Links:
AHARMÆs POS Kills Discussion Of AHARM vs CCRES POS Attack Rooks And Kings WH POS Kill
Introduction:
ôI did read your mail when I received and had some thoughts on the subject; however, in light of Aperture Harmonics conquest of Capital Construction, no amount of prep can prevent someone determined to invade a wormhole.
I do still think there are things that could be done to help. But to point out the first weakness is timezones. Our invaders with the help of Aperture Harmonics (AP) probably had been scouting our WH for weeks prior to the actual attack. They found our downtime/weak time and started the attack. One lesson learned and this one can be debated, controling stront levels. We filled our stront to the max, 1 day 17 hrs. When they attacked, they did it with the mind that the towers would come out of reinforced in their strong time, our weak time. Most do plan for that. Next time we will probably limit out stront levels.
While our POSes were not the best defended, btw I did read/use your post, they could have been set up better. We had towers that we use, some for production and some for labs and storage. Because of all the suff we had/used inside the POS, it was hard to have a lot of onlined defenses. In the future, we will be setting up deathstars for all of our major goodies and have production POSes as kind of throwaways if you will.
As also I would recommend, dividing your Cap fleet between towers so they all won't be bubbled up at one tower.
During the attack:
A. - They pushed hard to control the WH. Bubbling the static and blowing the non static WHs. B. - They only used dreads to hit the tower so the Ewar mods we had were useless. Nuets are nice. Having POS gunners great. Spacing mods around the tower making it difficult to incap. C. - Once the towers were in reinforced no less then 6 lrg bubbles, mostly T2 were placed around the towers making escape impossible except in fast or cloaky ships. D. - They had eyes on all of our towers. Mostly cloaked so most attempts to remove the bubbles and their fleet would respond. E. - Getting help from the outside was very difficult and our number inside made a counter-attack hard. We did try and if we had a few more number could have pushed the attackers back. The advantage will always be, this is your wormhole/home. You know how it behaves. You from what I gathered, live in a CV WH. Use the worehole to your benefit. Have your fleet always set for RR. Triage carriers can tank alot. F. - During reinforced, they used mostly fast ships with webs and scrams. Vagas, Rapiers, Arazus, some T3, and logis, at least 3 at most times.
Some things to think about: :
- Stront levels - Deathstars then throw-away towers (keeping all non-used BP, T3 materials at the DSs) - continual wormhole scanning (keeping track of sigs to make it easier to scan for new sigs)ö
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.17 21:28:00 -
[88]
My Thoughts On Above Comments:
He has a lot of good information. I like the idea of throwaway Reaction POSÆs. (Normal towers that you have no defenses at and just let them die if attacked). Stong timing is another great idea. Keep it in mind. (Now that I written this many will know.. that I know. So will I or wonÆt I change the Strong timing on ours?? 
I do disagree with spreading your caps around. If you do this you will be inviting to be defeated in detail. Which means you are spread out and they can concentrate their forces against only part of yours. You want your forces concentrated.
You have all the caps in offline Ship Hangers at your DeathStar. And have all the cap pilots logoff in cloaking ships. This way when they do bubble your tower you can just fly right by them and online your ship hangers and pull your caps out one by one.
What I would do is have all your caps have a book mark that is just inside the POS. You probably should do all this before being under attack. Get your caps out and have them all one one side of your POS and line them side by side about 2,000k apart. (They can be stacked up as well) Have them just inside the POS. Have all of them make bookmarks. Then have them all go forward to be just outside the POS. The caps should be able to just stick part of the ship out of the shields to be able to target and let fly their fighters. Have them make bookmarks there.
The idea is your guys can jump in there caps and the select the inside POS bookmark and not worry about going outside the POS too soon. Once all caps are ready and it is time, they all select their ôOutside POSö book mark and then will glide out. Once there you want to setup your spider tank.
Spider Tanking:
I would suggest that each cap should have is 2 cap remote energy transfer mods and two remote shield repping mods and no internal booster. (You will probably not have the grid to have the booster in as well as 4 cap mods too) This allows all of your carriers to spider each other and send energy and or shields to each other. I would also have one extra energy cap transfer in you hanger because cap is the one thing that other try to suck out of youà to kill your caps.
You should also have 4 each of heavy neuts and smartbombs. Realize that when you are within 2,500k of each otherÆs caps you can change out any mods. So if you decide it is time to suck out the cap of enemy ships have some caps switch out to nuets. Suck the cap out and have your other ships and batteries kill the ships. Then you reship back to cap/shield reppers.
What you are going to do with the caps depends on what is going on. You might want to have them all shield rep the battery/tower your enemy is shooting atà slowing down their POS takedown. (Obviously if they start on your caps you use some reppers to keep shields/armor high) You might want to keep a few carriers with nuets in and if any enemy ships approach have their cap sucked and batteries hit to kill them.
The idea is to have a concentrated Spider Tank that is unkillable. If the enemy canÆt kill your caps then your batteries will kill them. Use your batteries as the hammer and the caps/fleet as the anvil. (Bubble/jam/web suck cap)
Have a few fast tanking BSÆs that you can use to help push caps back inside your POS if needed.
If you use Dreads they will try to suck cap and kill them. If you have the dread go into Siege just outside your POS and if they look like they are going down then have your fast ships go out and push the Dreads back in the POS. Use the caps to rep them when they are attacked. Obviously you need to use your carriers to rep your small ships as needed.
(continued below)
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.17 21:36:00 -
[89]
Edited by: Fitz VonHeise on 18/09/2010 19:37:04
If you think you can take the aggressors on without your POS defense then do so. But if they are a far larger group, then you want to use the offensive power of your POS to hit them. Use your carriers to rep the tower back to life, keep your ships repped and eventually the aggressors will give up and leave.
You should have a mix of armor reppers and shield reppers. Have extra remote cap mods stored in your Rorquals to include cap remote hull reppers. Your hangers will go offline if POS is in reinforcement so you should have extra PvP mods for your smaller ships stored in rorquals so you can transform your PvE ships over as much as you can to PvP ships.
Keep at least three extra months of POS fuel in the worm hole just in case. I canÆt imagine any one wanting to stick around for 3 months to kill you.
These are some of my thoughts. What about yours?
EDIT: THis link just in: Storming the Fortress of Absurdity Or: Rooks & Kings vs Aharm
What seems to be clear from page 9 is that the ship described is allowed to be used.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.18 19:40:00 -
[90]
Edited by: Fitz VonHeise on 18/09/2010 19:40:27
About Concentrating Your Caps:
Let's say you have quite a few carriers in your hole.. at least 8 or more. Four-five will still allow a great spidertank.
Many times your apponent will not put their Dreads within easy warp jamming/nueting range. But to kill them that is what you have to do to them.
So you could take 3-4 carriers and put cloaks in them and log them off in safe spots. Then once they put their Dreads in siege you logon your carriers (or have them already logged in cloaked) and have a cloaking ship move close enough to them so that when your caps land they are within 50k or less of your other carriers but hopefully close enough to the dreads to web/jam/nuet them. This way you still are able to Spidertank all your carriers and kill the dreads.
If they put the dreads too far out to do that then you should clear away the bubbles first and then you will have a clear field to warp out of your pos to ss and then come back to bubble/nuet them in force.
A fleet I was in of 7-8 Dreads and 3-4 carriers in 00 space was decimated by another fleet of 8-9 carriers which spidertanked, sucked the Dreads cap and killed them one by one. Our Dreads could not break their shield spidertank no matter what we did.
If all that you are interested in... is holding your wh then just have lots of carriers. 
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.09.28 20:27:00 -
[91]
Originally by: Fitz VonHeise What seems to be clear from page 9 is that the ship described is allowed to be used.
It now appears the effects they were using were not allowed as (If you missed the news) CCP has declared they were a possible exploit. And it appears from the below post the CCP has removed the effect in question:
Originally by: Lord Maldoror The WH bonuses have changed, and the implication is the goalposts may stay for a while where they are now, so hopefully some fun in October.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.10.01 18:34:00 -
[92]
Originally by: Chris Bailey Somebody is attacking my pos in a Wormhole
It should show in a message who is attacking.
Is this just a random ship or a large fleet?
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.10.01 20:08:00 -
[93]
Edited by: Fitz VonHeise on 01/10/2010 20:14:05
Originally by: Chris Bailey Current Shield Level: 67%
These guys kill pos's for the stuff that drops from corp hangers.
Before shields go below 25% take all the expensive stuff from corp hangers and put into industrial ships or any ships cargo holds you can.
Then if you have extra alts just get in the ships and log them off at SS's till they leave.
And if you can't put all your stuff in ship holds... just put them in jet cans to dissapear in two hours. Why just give the stuff to pirates: make them mad at all the jet cans that will go poof with your stuff they wanted. 
EDIT: You can name the cans something like: "All my Ark you're not getting" 
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.11.11 21:00:00 -
[94]
Originally by: Chris Bailey That tower was my life savings :(
Sorry to hear Chris. Keep working at it and you can get another.
Originally by: Tau Cabalander Laser crystals most definitely affect range. EDIT2: Tower is shooting at my alt that launched the containers 
Towers can do strange things sometimes. 
Keep working on the crystal range issue. That would be good to know.
Originally by: Opprimo What i wonder is how quickly would a fully passive tanked drake for example take to kill if i control all the guns and focus him. Can you see any problems with that setup?
Not really. Just have more guns and stuff offline ready to bring online when needed.
Originally by: Opprimo The second part of my WH move will involve setting up a Large POS to do Polymer Reactions. For that i have come up with the following setup. Again this is based in W-Space C1.
Is it possible to run 2 reactors from the same 4 silos??
No. All materials must be separate and each reaction group is linked only to itself.
Originally by: Opprimo Would the massive expense of the Faction large POS make a significant difference in my survivability over a standard version like this?
Massive? Not really. But about 10% more shields makes it take longer to reinforce or kill off. The largest effect is the lower cost of fuel to run it for a long time. They do cost a lot though.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.11.17 21:17:00 -
[95]
Hiring Mercs: Retainer or Direct Hire?
When we were in our C6 & right after AHARM had hired NOIR to crush CCRES out of their wh we decided to put a merc corp on retainer just in case AHARM decided to do to us what they did to CCRES. (We had no idea that AHARM knew that Rooks And Kings were in the process of coming to try to kill them out of their whàand they had no interest in attacking anyone at that time). But we decided to put NOIR on retainer so they could not be used against us. (And NOIR does a great job at what they do so why not the best! :o)
You do not need to have mercs on retainerà but if you are attacked you will be scrambling to try to find a group who can help you in the time. (If your opposition does their job right the first indication that you have a problem is your pos is in reinforcement and you have 30+ hours till they can kill it off)
Tactics To Control Your WH
But IÆve been thinking more about the tactics AHARM uses as well as Rooks & Kings. They got into the opposition wh with a scanning alt and a small fleet of ships. They would then control any new static that opened as well as closing or using any other random whÆs to stop the system owners from getting more stuff in (or out) or to get more people inà like mercs.
I have come up with one possible solution: Preposition PvP ships for mercs.
Preposition PvP Ships For Mercs
If you have mercs on retainer you ask them what 10-15 ships they want to use while in the worm hole to defend you. (This could include T2 or BSÆs) Then you buy whatever ship list they give you & you take them to your wh and put into a Ship Hanger. (Do not put it in any corp hanger as you will not be able to get them out when pos is in reinforcement)
Understand that if these ships are ever needed they will probably get blown up. You need to realize that this is part of the cost to saving your POS and all your assets.
Get an extra ship hanger & just put it up out of the way and once all these ships are inside offline it and forget about them till you are attacked.
You can ask them if they want you to also fit out the ships before they come. (This involves them telling you their ship setups and they might not want to do this) If they do not they will have to bring in their own mods.
What this does is it allows your mercs to then use fast/small cloaking ships like buzzards to come into your wh and then reship into the pre-positioned PvP ships.
More Scanning Alts
You are also going to need extra scanning alts. They could be alts on your main but they do not need to be able to do anything but scan & fly a small/fast cloaking ship like a buzzard.
The idea is that you are going to have to have these scanning alts get out of your system in order to get a path for your mercs to get back in. Your opposition is going to try to stop you & kill your alt. If he gets podded he is back in empire & of no use to you then. So you need at least 2 extra scanning altsà and I would ask others in corp to have some as the more you have in the wh the better. (They could quickly be trained to do gassing so they are not a total wasteà and you donÆt have to worry about your main getting podded back to empire when gassing: use the alt instead)
Conclusion:
If you are in a C5 or C6 worm hole I would just realize that you are going to be attacked at some point & make a serious effort to be prepared. Those in lower type worm holes have less chance to being attackedà but it can still happen.
As a personal note, in the past when pirates or anyone demand payment for them not to attack us, I NEVER pay. If we cannot fight them I will hire mercs even if it costs me more isk. If you become known as a group that will give in and pay ransom demands, other groups (like vultures will start circling) and make more demands for isk.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.11.19 21:22:00 -
[96]
So I asked our merc's if they would like the above idea and they gave the answers below. 
Alekseyev Karrde said:
"Make sure you clarify it's NOIR. as we're very proud of our results.
This is a doable process but in practice mercs will want a diverse tool box to work with. Wormhole fights usually mean the targets ship types will be known ahead of time, so the mercs will bring a suitable counter. Stockpiling that many options will get out of hand.
An easier to manage variation would be the same idea but with capital ships, which are much harder to insert/extract and much more versitile (triage thanatos can use shield or armor remote transfers and Dreads dont rely on its support fleets paritcular makeup). Prefit dreads and carriers in the WH for the mercs to use after their intial ambush would be nice for them to have."
I had some more questions and he answered them below.
Q. Would you attempt to break the wh camp to get your ships in?
1. Yes we would
Q. Would it not help to have some of your guys in PvP ships on the inside as well to help break the camp?
2. Sure, but we dont live in your WH. By the time you talk to us your attackers will be camping the entry WH. Cant get to ships on the inside without fighting through them, and for that we need our pilots to already be in combat ships. Q. And for cap ships you would like them to provide a Thanatos as preferred carrier. And Dreads would be nice for you all to use as well? But what your thinking is to have caps for the guys to fly in to use rather then smaller ships?
3. Thanatos is the best carrier to have around because it's so versitile. Have fittings for remote armor, remote shield, local armor, local shield, and triage/nontriage modules on hand for them to tailor as needed.
Yes, they can store their small ship inside the carrier and then switch ships when they're done.
================================
So it appears that while NOIR likes the idea it is not practical for them to have small ships stored for them. (Other merc groups might like the idea... but you will have to ask)
They do like to have caps to use... and while most corps would not be able to do that... we always have extra ones around. 
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.02.18 23:48:00 -
[97]
Originally by: Sigras This says to me that ammo is taken into account when calculating range.
Interesting. I have emailed Ahro to come look here.
Originally by: d3an0 Could you help show me how you would place the batteries around and how they would be grouped please? No clue on where to place them.
Take a look on that whole page.. there is a section on battery placement Originally by: Veliria ...but are Amarr BSes used that heavily?
Actually yes.
Here is some killmails of towers from the two main groups who take out POS towers in WH's. They armor tank with Amarr ships so yes you need more of the White Noise.
AHARM 12 out of 23 ships
CCRES 12 out of 23 ships
Originally by: Tau Cabalander We've had a tower in w-space since Apocrypha release, and haven't had one attacked yet**
You said just above this that "the system was sieged". Were you in low or 00 space or in a WH?
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.03.19 16:02:00 -
[98]
Discussions On How To Setup Your Caps:
WH Capital Ship Setup: Gank Proof As Possible
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.04.01 20:12:00 -
[99]
Originally by: Esops Naari
Originally by: Lady Valory Can we get some drug manufacturing POS set ups?
I have the same question, would you post Combat Booster mfg setups for lowsec and alliance held nulsec?
This is one type of reaction that I have no knowledge of how to do. If others would post info about how this is done that would be great. The POS setup would still be the same as the reaction POS setup shown... and just substitute the other type of silos needed.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.06.08 00:16:00 -
[100]
I just saw your post above Tau... I've added the below to my front page post. Thanks for taking the time!
Does Ammo Effect Range Of Arty?
Tau Cabalander,
Conclusion "I've now confirmed that ammo affects lasers and projectile range." (See page 10 post 272 for full results)
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.06.22 04:39:00 -
[101]
Made an addition under POS Battles in WH. (Good for most anywhere though) 
Curses: Sucking Cap From A Distance
If you have enough guys that can fly curses (4-8) you can put together a fleet of them that can reach out 75k and take out enemy caps (See this link).
This allows you to be able to suck 1,200 cap every cycle. Use your carriers to rep the curses to keep them alive and suck the enemy cap and use your POS guns to hammer them to dust. Keep an Arazu around to jam and a Rapier to web out to 70k as well and you will be able to kill enemy ships even if your POS is in reinforcement.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.07.05 03:01:00 -
[102]
I've added this link to my carrier comments on first page as it is one of the best examples of carrier tactics... in a worm hole or out of one.
Battle Report: Carriers vs. Supercarriers (Or Carrier Tactics Under Fire)
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.07.07 01:15:00 -
[103]
oops.. fixed! (thanks)
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.07.20 02:31:00 -
[104]
Originally by: Tau Cabalander Your best bet for refining is to haul it out. Compression helps a lot, but I don't recommend a Rorqual in C1-C4.
I know why you say this... but you do need to make also the statement that if you are planning on living in a C1-C4 wh for a long time then making a Rorqual there could be a good investment. You just have to know going in that you are NEVER taking any caps out.
And I think this is one the of the best sites for quick reference: * WormHole Info
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